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The Rise and Fall, The Rise And Fall Of Sega

The Rise And Fall Of Sega

Manny Fidel: Among fans in the gaming industry,

there's something called the "console wars."

Today it's a battle between

Nintendo, Sony, and Microsoft

to see which gaming console

makes fans wanna spend the most money.

But before Microsoft entered the fray

with the first iteration of the Xbox in 2001,

there was another company

that completed the holy trinity of gaming.

♪ Sega ♪

Sega is a Japanese video game company

that exploded in popularity in the '90s.

But it went from selling over 30 million

Sega Genesis consoles at the height of its fame in 1993

to selling just 3 million units of its final console

before pulling the plug on its hardware empire.

So, what happened?

The year is 1988.

"Man in the Mirror" by Michael Jackson

is the No. 1 Billboard hit,

and Sony's Disk-Jockey CD player was selling for $400.

It's also the year that Sega

released the Sega Mega Drive in Japan.

At the time,

the worldwide video game industry

was being dominated by Nintendo,

whose Nintendo Entertainment System

was by far the biggest gaming console on the market.

With an iconic mustached plumber as its mascot

and a family-friendly ensemble of video games,

there was virtually no competition.

By the early '90s in the United States,

Nintendo held 94%

of the country's $3 billion gaming market.

It would be foolish to challenge that dominance,

but that's where Sega enters the picture.

Sega had already made a name for itself in Japan

by making arcade games,

but its home console, the Sega Mega Drive,

was struggling.

That's when Michael Katz,

the president of Sega of America,

decided that in order to challenge Nintendo,

Sega had to focus its sights on the west.

The Mega Drive was rebranded as the Genesis in America.

Katz proposed going for the jugular

by attacking Nintendo's reputation with marketing.

Commercial: The Sega Genesis has blast processing.

Super Nintendo doesn't.

♪ Genesis does what Nintendon't ♪

Manny: Sega's reputation as a cooler,

more adult version of Nintendo

started to resonate with fans.

For example, because of internal restrictions,

the Mortal Kombat series on Nintendo couldn't show blood.

But on Sega...

In order to truly take the gaming crown

from Nintendo, though,

Sega had to come up with a mascot

that could rival Mario,

one that could easily appeal to American audiences.

The company tasked artist Naoto Ohshima with the job,

and he came up with a little guy named Sonic The Hedgehog.

Sega's Sonic games featured a much faster-paced,

action-oriented experience that a lot of Americans favored

over the slow-moving Mario platformers.

The boom in sales came when Sega

decided to drop the price of the Genesis

and include a copy of Sonic with new purchases.

This tactic led to an additional 15 million units sold.

By 1992,

Sega had matched Nintendo in sales in the US.

From 1989 to 1993,

Sega went from $800 million in sales

to $3.6 billion.

Sega solidified itself as a top contender

and a force to be reckoned with.

And then...

[tapping]

Commercial: Hey!

You still don't have a Sega CD?

Huh?

Manny: The Sega CD was an add-on device

for the Sega Genesis.

It let you listen to music

as well as play new choose-your-own-adventure games

featuring live-action footage.

But instead of investing its time into new,

innovative games that could attract new customers,

Sega opted for this add-on device.

It couldn't increase its market share with this product

because only people who already had

Sega Genesis consoles could use it.

The Sega CD also suffered from terrible publicity

after the release of its game Night Trap,

which let the player watch "surveillance tape"

of teenage girls trying to escape

from bad guys who broke into their home.

This particular bathroom scene

was cited in a US congressional hearing

led by Joe Lieberman in 1993.

Lieberman said that Night Trap

promoted violence against women

and shouldn't be in the hands of children.

To make matters worse for Sega,

Nintendo chairman Howard Lincoln testified at that hearing.

Howard Lincoln: I want to state that Night Trap

will never appear on a Nintendo system.

Manny: Decades later, the game has actually

been rereleased for the Nintendo Switch.

But that's beside the point.

All of this hurt Sega's credibility,

which proved to be detrimental

when it released the Sega Saturn in the US

at the E3 conference in 1995.

It had an impressive technical prowess,

but at $400, it was expensive

for a machine that didn't have many games yet.

It also didn't help that a new player

in the console wars emerged.

♪ PlayStation ♪

The PlayStation featured sleek 3D models,

while the Sega Saturn still partially relied on 2D sprites.

Finally, the PlayStation cost only:

Steve Race: $299.

[audience applauding]

Manny: For $100 cheaper than the Sega Saturn,

it was a no-brainer for gamers.

Sega's console aspirations

went out with a financial whimper

when it released the Sega Dreamcast in 1998.

Sega of America's president at the time,

Bernie Stolar,

has since acknowledged the Dreamcast's mistakes.

He told Polygon that the company

should've created a larger variety of games

instead of focusing on providing internet connectivity

to the few games that the Dreamcast had.

Internet gaming wouldn't really take off

until Microsoft released Xbox Live in 2002.

But it wasn't all bad news at first.

The Dreamcast sold an impressive 372,000 units

in the first four days.

After a year, though,

sales for the Dreamcast plummeted.

From 1998 to 2001,

the Dreamcast only sold 3 million units

in the United States.

In the last year of the Dreamcast's life,

Sega lost over $200 million.

With the PlayStation 2 coming right around the corner,

it was the last console Sega would ever make.

Today, Sega exists as a video-game-making company only.

It makes games for all the popular consoles.

And while there's been a ton of rumors

of Sega making a return to consoles,

nothing has been confirmed.


The Rise And Fall Of Sega Der Aufstieg und Fall von Sega Auge y declive de Sega L'ascesa e la caduta di Sega 세가의 흥망성쇠 "Sega" iškilimas ir žlugimas Powstanie i upadek firmy Sega A ascensão e a queda da Sega Взлет и падение Sega Sega'nın Yükselişi ve Düşüşü Зліт і падіння Sega 世嘉的兴衰

Manny Fidel: Among fans in the gaming industry,

there's something called the "console wars."

Today it's a battle between

Nintendo, Sony, and Microsoft

to see which gaming console

makes fans wanna spend the most money.

But before Microsoft entered the fray But before Microsoft entered the fray

with the first iteration of the Xbox in 2001,

there was another company

that completed the holy trinity of gaming.

♪ Sega ♪

Sega is a Japanese video game company

that exploded in popularity in the '90s.

But it went from selling over 30 million Але було продано понад 30 мільйонів

Sega Genesis consoles at the height of its fame in 1993 セガジェネシスは1993年にその名声の高さでコンソール Консолі Sega Genesis були на піку слави в 1993 році

to selling just 3 million units of its final console 最終的なコンソールのわずか300万台を販売する до продажу лише 3 мільйонів одиниць своєї остаточної консолі

before pulling the plug on its hardware empire. перед тем, как вырваться из своей аппаратной империи. перш ніж вимкнути свою апаратну імперію. 在拔掉其硬件帝国的插头之前。

So, what happened?

The year is 1988.

"Man in the Mirror" by Michael Jackson

is the No. 1 Billboard hit, 是排名第一的广告牌热门歌曲,

and Sony's Disk-Jockey CD player was selling for $400.

It's also the year that Sega

released the Sega Mega Drive in Japan.

At the time,

the worldwide video game industry

was being dominated by Nintendo, 被任天堂统治,

whose Nintendo Entertainment System 谁的任天堂娱乐系统

was by far the biggest gaming console on the market.

With an iconic mustached plumber as its mascot

and a family-friendly ensemble of video games,

there was virtually no competition.

By the early '90s in the United States,

Nintendo held 94%

of the country's $3 billion gaming market.

It would be foolish to challenge that dominance,

but that's where Sega enters the picture.

Sega had already made a name for itself in Japan

by making arcade games,

but its home console, the Sega Mega Drive,

was struggling.

That's when Michael Katz,

the president of Sega of America,

decided that in order to challenge Nintendo,

Sega had to focus its sights on the west.

The Mega Drive was rebranded as the Genesis in America.

Katz proposed going for the jugular Кац предложил пойти на яремную вену

by attacking Nintendo's reputation with marketing.

Commercial: The Sega Genesis has blast processing. Комерційний: Sega Genesis має вибухонебезпечну обробку. 商业:Sega Genesis 进行了喷砂处理。

Super Nintendo doesn't.

♪ Genesis does what Nintendon't ♪

Manny: Sega's reputation as a cooler,

more adult version of Nintendo

started to resonate with fans.

For example, because of internal restrictions,

the Mortal Kombat series on Nintendo couldn't show blood.

But on Sega...

In order to truly take the gaming crown

from Nintendo, though,

Sega had to come up with a mascot

that could rival Mario,

one that could easily appeal to American audiences.

The company tasked artist Naoto Ohshima with the job,

and he came up with a little guy named Sonic The Hedgehog.

Sega's Sonic games featured a much faster-paced, Ігри Sega Sonic були набагато швидшими,

action-oriented experience that a lot of Americans favored handlungsorientierte Erfahrung, die von vielen Amerikanern bevorzugt wird досвід, орієнтований на дії, який віддавав перевагу багатьом американцям

over the slow-moving Mario platformers.

The boom in sales came when Sega

decided to drop the price of the Genesis

and include a copy of Sonic with new purchases.

This tactic led to an additional 15 million units sold.

By 1992,

Sega had matched Nintendo in sales in the US. Sega зрівнялася з Nintendo за продажами в США.

From 1989 to 1993,

Sega went from $800 million in sales

to $3.6 billion.

Sega solidified itself as a top contender

and a force to be reckoned with.

And then...

[tapping]

Commercial: Hey!

You still don't have a Sega CD?

Huh?

Manny: The Sega CD was an add-on device

for the Sega Genesis.

It let you listen to music

as well as play new choose-your-own-adventure games а также играть в новые приключенческие игры "Выбери сам".

featuring live-action footage. в котором представлены кадры живого действия. з кадрами живої дії.

But instead of investing its time into new,

innovative games that could attract new customers,

Sega opted for this add-on device.

It couldn't increase its market share with this product Она не смогла увеличить свою долю рынка за счет этого продукта

because only people who already had

Sega Genesis consoles could use it.

The Sega CD also suffered from terrible publicity Від жахливого розголосу постраждав і компакт-диск Sega

after the release of its game Night Trap,

which let the player watch "surveillance tape" які дозволяють гравцеві дивитися "касету спостереження"

of teenage girls trying to escape

from bad guys who broke into their home.

This particular bathroom scene

was cited in a US congressional hearing

led by Joe Lieberman in 1993.

Lieberman said that Night Trap

promoted violence against women

and shouldn't be in the hands of children.

To make matters worse for Sega,

Nintendo chairman Howard Lincoln testified at that hearing.

Howard Lincoln: I want to state that Night Trap

will never appear on a Nintendo system.

Manny: Decades later, the game has actually Менні: Десятиліття потому, гра насправді

been rereleased for the Nintendo Switch.

But that's beside the point. Але це не по суті.

All of this hurt Sega's credibility, Усе це зашкодило авторитету Sega,

which proved to be detrimental що виявилося шкідливим

when it released the Sega Saturn in the US

at the E3 conference in 1995.

It had an impressive technical prowess, Він мав вражаючу технічну майстерність,

but at $400, it was expensive

for a machine that didn't have many games yet.

It also didn't help that a new player

in the console wars emerged.

♪ PlayStation ♪

The PlayStation featured sleek 3D models,

while the Sega Saturn still partially relied on 2D sprites. в то время как Sega Saturn все еще частично полагалась на двухмерные спрайты.

Finally, the PlayStation cost only:

Steve Race: $299.

[audience applauding]

Manny: For $100 cheaper than the Sega Saturn,

it was a no-brainer for gamers. це було непросто для геймерів.

Sega's console aspirations Консольні прагнення Sega

went out with a financial whimper

when it released the Sega Dreamcast in 1998.

Sega of America's president at the time,

Bernie Stolar,

has since acknowledged the Dreamcast's mistakes. впоследствии признала ошибки Dreamcast.

He told Polygon that the company

should've created a larger variety of games

instead of focusing on providing internet connectivity

to the few games that the Dreamcast had.

Internet gaming wouldn't really take off

until Microsoft released Xbox Live in 2002.

But it wasn't all bad news at first.

The Dreamcast sold an impressive 372,000 units

in the first four days.

After a year, though,

sales for the Dreamcast plummeted.

From 1998 to 2001,

the Dreamcast only sold 3 million units

in the United States.

In the last year of the Dreamcast's life,

Sega lost over $200 million.

With the PlayStation 2 coming right around the corner, Не за горами выход PlayStation 2,

it was the last console Sega would ever make.

Today, Sega exists as a video-game-making company only.

It makes games for all the popular consoles.

And while there's been a ton of rumors

of Sega making a return to consoles, о возвращении Sega на консоли,

nothing has been confirmed.