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Novellas, The Moonlit Mind by Dean Koontz Ch 2-2

The Moonlit Mind by Dean Koontz Ch 2-2

At the threshold, Crispin glances back. Candlelight creates an illusion of life in dead eyes. With reflections of flame throbbing across the slack face, the drug addict seems to be a man of glass, a lamp aglow from within.

As they retrace their steps through the enormous warehouse, the dog halts to sniff one of the moldy playing cards lying on the floor. It is the six of diamonds.

When Crispin passed this way earlier, four sixes had lain at this spot, one in every suit.

He surveys the immense dark room, probing this way and that with the flashlight. No one appears. No voice threatens. He and the dog seem to be alone.

The LED beam, arcing across the littered floor, cannot locate the missing sixes.

Outside, in the alleyway, the western sky is crimson, but the twilight is overall purple. The very air seems violet.

In a pet shop on Monroe Avenue, he buys a collar and leash. From now on, the dog will wear the collar at all times, so that he will not appear to be a stray. Crispin will use the leash only on public streets, where there is a risk of attracting the attention of an animal-control officer.

He also buys a bag of carob biscuits, a metal-toothed grooming comb, and a collapsible water dish.

At a sporting-goods store, he ties the dog to a lamppost and leaves him long enough to go inside and buy a backpack of the size that kids need to carry books to and from school. He puts the stuffsacks of money and his pet-store purchases in the pack.

Their dinner is hot dogs from a street vendor. Coke for the boy, bottled water for the dog.

At a novelty store specializing in magic tricks and games of all kinds, Crispin window-shops for a minute or two. He decides to buy a deck of cards, though he's not sure why. As Crispin is tying the dog to a rack designed for securing bicycles against theft, the owner of the novelty store opens the door, causing a silvery ringing from an annunciating bell. He says, “Come, lad. Dogs are welcome here.” The owner is elderly, with white hair and bushy white eyebrows. His eyes are green, and they sparkle like sequins. He wears six emerald rings on various fingers, all as green—but none as sparkly—as his eyes.

“What is your pooch's name?” the old man asks. “He doesn't have one yet.” “Never leave an animal unnamed for long,” the old man declares. “If it doesn't have a name, it's not protected.” “Protected from what?” “From any dark spirit that might decide to take up residence in it,” the old man replies. He smiles and winks, but something in his merry eyes suggests that he is not kidding. “We're closing in fifteen minutes,” he adds. “Can I help you find something?” A few minutes later, as Crispin pays for the deck of cards, a white-haired woman ascends from the basement and comes through an open door with a large but apparently not heavy box of merchandise. She has a smile as warm as that of the man, who is perhaps her husband.

When she sees the dog, she halts, cocks her head, and says, “Young fella, your furry friend here has an aura that a pious archbishop couldn't match.” Crispin has no idea what that means. But he thanks her shyly.

As the woman busies herself restocking a case of magic tricks, and as the many-ringed old man explains a three-dimensional puzzle to another customer, Crispin takes bold action that surprises him. With the dog, he goes to the open door and down the stairs to the basement, unnoticed by the proprietors of the shop.

Below lies a storeroom with rows of freestanding metal shelves crammed with merchandise. There is also a small lavatory with sink and toilet.

Boy and dog take shelter behind the last row of shelves. Here, they can't be seen from the stairs. Crispin doesn't worry that the dog might bark and reveal their presence. He already knows that, in some mysterious way, he and this animal are in synch. He unclips the leash from the collar, coils it, and puts it aside.

After a while, the lights are switched off from the top of the stairs. The door closes up there. For a few minutes, footsteps echo overhead, but soon all is silent.

They wait in the dark until they can be certain the store is closed for the night. Eventually, they make their way back through the stockroom, along the metal shelves, to the foot of the stairs.

Crispin is blind, but perhaps the dog is not. The boy fumbles for the light switch at the bottom of the steps. The dog, standing on its hind feet, finds it first, and the overhead fixtures brighten.

On one shelf, Crispin discovers a stack of quilted blue moving blankets. With them, he makes a bed in a corner, on the floor.

While Crispin strips the rubber bands from the wads of cash and places the flattened bills in three stacks according to denomination, he feeds the dog some of the cookies that he bought at the pet shop.

Together they count their fortune. Crispin announces the total—“Six thousand, seven hundred, forty-five dollars”—and the dog seems to agree with his math. He rolls the money into tight bundles again and returns them to the stuffsacks.

They will not starve. With this much money, they will be able to hide out for a long time, moving every night to a new refuge.

Exhausted, the boy lies back in the pile of blankets. The dog curls up beside him, its head on his abdomen.

Crispin gently rubs behind the dog's ears. As sleep is descending upon him, the boy thinks of the dead drug addict, mouth yawning and teeth yellow in the candlelight. He shivers but surrenders to his weariness.

In the dream, Crispin's younger brother lies on a long white-marble table. His hands and feet are shackled to steel rings. A hard green apple is crammed into his mouth, stretching his jaws painfully. The apple is held in place by an elastic strap that is tied securely at the back of the boy's head. His teeth are sunk into the fruit, but he isn't able to bite through it and spit out the pieces. The raised dagger has a remarkable serpentine blade.

Like a shining liquid, light drizzles along the cutting edge.

The cords of muscle in Crispin's brother's neck are taut. The arteries swell and throb as his heart slams great tides of blood through his body.

The apple stifles his screams. He seems also to be choking on a flood of his own saliva.

Crispin wakes in a sweat, crying his brother's name: “Harley!” For a moment he doesn't know where he is. But then he realizes that he is under the shop of magic and games.

You can undo what has been done and still save them.

Those words whisper through his mind, but they seem like nothing more than wishful thinking.

When the terror recedes, he knows that he has found the perfect name for the dog. It is a name that will protect the animal from any malevolent spirit that might wish to enter him.

“Harley,” Crispin repeats softly. He names the dog for his lost brother. “Harley.” The dog gently but insistently licks his hand.


The Moonlit Mind by Dean Koontz Ch 2-2

At the threshold, Crispin glances back. Candlelight creates an illusion of life in dead eyes. With reflections of flame throbbing across the slack face, the drug addict seems to be a man of glass, a lamp aglow from within.

As they retrace their steps through the enormous warehouse, the dog halts to sniff one of the moldy playing cards lying on the floor. It is the six of diamonds.

When Crispin passed this way earlier, four sixes had lain at this spot, one in every suit.

He surveys the immense dark room, probing this way and that with the flashlight. No one appears. No voice threatens. He and the dog seem to be alone.

The LED beam, arcing across the littered floor, cannot locate the missing sixes.

Outside, in the alleyway, the western sky is crimson, but the twilight is overall purple. The very air seems violet.

In a pet shop on Monroe Avenue, he buys a collar and leash. From now on, the dog will wear the collar at all times, so that he will not appear to be a stray. Crispin will use the leash only on public streets, where there is a risk of attracting the attention of an animal-control officer.

He also buys a bag of carob biscuits, a metal-toothed grooming comb, and a collapsible water dish.

At a sporting-goods store, he ties the dog to a lamppost and leaves him long enough to go inside and buy a backpack of the size that kids need to carry books to and from school. He puts the stuffsacks of money and his pet-store purchases in the pack.

Their dinner is hot dogs from a street vendor. Coke for the boy, bottled water for the dog.

At a novelty store specializing in magic tricks and games of all kinds, Crispin window-shops for a minute or two. He decides to buy a deck of cards, though he's not sure why. As Crispin is tying the dog to a rack designed for securing bicycles against theft, the owner of the novelty store opens the door, causing a silvery ringing from an annunciating bell. He says, “Come, lad. Dogs are welcome here.” The owner is elderly, with white hair and bushy white eyebrows. His eyes are green, and they sparkle like sequins. He wears six emerald rings on various fingers, all as green—but none as sparkly—as his eyes.

“What is your pooch's name?” the old man asks. “He doesn't have one yet.” “Never leave an animal unnamed for long,” the old man declares. “If it doesn't have a name, it's not protected.” “Protected from what?” “From any dark spirit that might decide to take up residence in it,” the old man replies. He smiles and winks, but something in his merry eyes suggests that he is not kidding. “We're closing in fifteen minutes,” he adds. “Can I help you find something?” A few minutes later, as Crispin pays for the deck of cards, a white-haired woman ascends from the basement and comes through an open door with a large but apparently not heavy box of merchandise. She has a smile as warm as that of the man, who is perhaps her husband.

When she sees the dog, she halts, cocks her head, and says, “Young fella, your furry friend here has an aura that a pious archbishop couldn't match.” Crispin has no idea what that means. But he thanks her shyly.

As the woman busies herself restocking a case of magic tricks, and as the many-ringed old man explains a three-dimensional puzzle to another customer, Crispin takes bold action that surprises him. With the dog, he goes to the open door and down the stairs to the basement, unnoticed by the proprietors of the shop.

Below lies a storeroom with rows of freestanding metal shelves crammed with merchandise. There is also a small lavatory with sink and toilet.

Boy and dog take shelter behind the last row of shelves. Here, they can't be seen from the stairs. Crispin doesn't worry that the dog might bark and reveal their presence. He already knows that, in some mysterious way, he and this animal are in synch. He unclips the leash from the collar, coils it, and puts it aside.

After a while, the lights are switched off from the top of the stairs. The door closes up there. For a few minutes, footsteps echo overhead, but soon all is silent.

They wait in the dark until they can be certain the store is closed for the night. Eventually, they make their way back through the stockroom, along the metal shelves, to the foot of the stairs.

Crispin is blind, but perhaps the dog is not. The boy fumbles for the light switch at the bottom of the steps. The dog, standing on its hind feet, finds it first, and the overhead fixtures brighten.

On one shelf, Crispin discovers a stack of quilted blue moving blankets. With them, he makes a bed in a corner, on the floor.

While Crispin strips the rubber bands from the wads of cash and places the flattened bills in three stacks according to denomination, he feeds the dog some of the cookies that he bought at the pet shop.

Together they count their fortune. Crispin announces the total—“Six thousand, seven hundred, forty-five dollars”—and the dog seems to agree with his math. He rolls the money into tight bundles again and returns them to the stuffsacks.

They will not starve. With this much money, they will be able to hide out for a long time, moving every night to a new refuge.

Exhausted, the boy lies back in the pile of blankets. The dog curls up beside him, its head on his abdomen.

Crispin gently rubs behind the dog's ears. As sleep is descending upon him, the boy thinks of the dead drug addict, mouth yawning and teeth yellow in the candlelight. He shivers but surrenders to his weariness.

In the dream, Crispin's younger brother lies on a long white-marble table. His hands and feet are shackled to steel rings. A hard green apple is crammed into his mouth, stretching his jaws painfully. The apple is held in place by an elastic strap that is tied securely at the back of the boy's head. His teeth are sunk into the fruit, but he isn't able to bite through it and spit out the pieces. The raised dagger has a remarkable serpentine blade.

Like a shining liquid, light drizzles along the cutting edge.

The cords of muscle in Crispin's brother's neck are taut. The arteries swell and throb as his heart slams great tides of blood through his body.

The apple stifles his screams. He seems also to be choking on a flood of his own saliva.

Crispin wakes in a sweat, crying his brother's name: “Harley!” For a moment he doesn't know where he is. But then he realizes that he is under the shop of magic and games.

You can undo what has been done and still save them.

Those words whisper through his mind, but they seem like nothing more than wishful thinking.

When the terror recedes, he knows that he has found the perfect name for the dog. It is a name that will protect the animal from any malevolent spirit that might wish to enter him.

“Harley,” Crispin repeats softly. He names the dog for his lost brother. “Harley.” The dog gently but insistently licks his hand.